
The VisSDK is available for download and includes a pre-built first-person camera that can be used in Unity 3D or 2D projects intended for the Visualization Studio.

The project also describes how to create continuous or discontinuous interactions at the desktop's ending "seam." Results

The core elements of this development toolkit are pre-fab camera elements for 3D and 2D environments, which allow Unity scenes to be translated to the Visualization Studio's very distinct 15360 x 1080 aspect ratio. The VisSDK for Unity Game Engine is designed to offer reverse-compatibility with existing Unity 3D and 2D games and other interactive experiences built via the Universal Render Pipeline. It offers broad version and tool support for the Unity game engine, focusing on core paradigms within Unity to avoid obsolescence with near-future versions of Unity. Additionally, the VisSDK is built to support the porting of existing projects to the Visualization Studio's specific dimensions and capabilities. This toolkit was created to increase the accessibility of creation within the Visualization Studio for creatives, researchers, instructors, and their communities by creating and integrating a well-supported media development tool. The aim of this project was to design and document a media development pipeline for the Libraries' Visualization Studio which utilizes the Unity game engine, a consensus industry tool and so-called "off-the-shelf" game engine used widely on our campus and in the software development industry generally to create interactive experiences and games. During this project's development, Elliott was a senior in Computer Science Engineering with a Game Development concentration, and Jayden was a junior with a Game Development concentration and a minor in Art & Design. The Visualization Studio Development Kit (VisSDK) for the Unity Game Engine project was led by Elliott Schultz and Jayden Sansom, the 2022–23 Susan Ellen Everett Interns.

